AST Matrox MGA Millennium Driver
Matrox Millennium G SD AGP Matrox Millennium G DualHead Max . Marvel G eTV, Millennium G, Matrox G MMS, Millennium G, Mystique G and MGA G . ***This will be the last release of our tweak utility***. Note: Be sure to check for any last-minute release notes at the end .. on the Matrox Web site and BBS (see page 45). Productiva G • Mystique G • Millennium G •. Millennium G SD . Also, be sure to check for any last-minute release notes at the end of this manual and in the C:\Program Files\Matrox MGA PowerDesk folder.
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AST Matrox MGA Millennium Driver
Matrox - Vogons Wiki
In early the final OpenGL driver was ready. There are also a number of OEM models with different specifications.
G A cost-reduced version of G with similar performance and features. G Max is faster. It does have a hardware transform and lighting unit but it is not Direct3D 7 compliant.
Drivers for older/legacy Matrox products
This was only used for the Headcasting software. Performance of this card is slightly above the AST Matrox MGA Millennium and G The retail model was Millennium G Parhelia Parhelia revision 1 Matrox's first Direct3D 8 accelerator, although it was initially advertised has having partial D3D9 capabilities. Performance is similar to a GeForce4 Ti. Initial version of the GPU has some bugs with secondary displays and also shipped with a low clock speed because of manufacturing difficulties.
A later version increased clock speeds but also eliminated AGP 2x 3. It features a unique anti-aliasing technique called fragment anti-aliasing that provides very high quality claimed 16X-equivalent MSAA. This technique has AST Matrox MGA Millennium caveats though, such as incompatibility with stencil buffering, and so was not further developed.
- Windows 9x/ME Driver - Matrox Graphics
The first Matrox chip with full DVD acceleration. It does not support Windows 9x.
Newer revisions of Mystique do not want to texture from system memory, AST Matrox MGA Millennium Direct3d compatibility with 2 MB is too low to be bothered. I did run full suite on the slowest board, but there are no surprises.
Average framerate difference corresponds to clock difference, how about difference in Final Reality: Mystiques equipped with 4 MB were upgradable to impressive 8 MB, but I doubt more memory would make much difference for this chip. Last driver came out in September PCI interface was enriched by bus mastering.
Besides the ramdac Mystique also integrates video engine with hardware scaler. Older 3d chips of Matrox had separate unit for shading and depth interpolation, but in Mystique these are now part of the DPU. In more generic terms the DPU is a bare pixel pipeline. The big AST Matrox MGA Millennium of Mystique is texturing unit.
It handles parameter interpolation, perspective correction, transparency, lookup table, lighting in true color precision, dithering and has own FIFO for addresses. Memory controller is in charge of depth comparison. It runs fast at x, AST Matrox MGA Millennium I feel slowdowns in complex scenes.
Lack of bilinear filtering does not hurt this game much. But most of Direct3d games could use it, especially big low resolution textures like skies looks horrible unfiltered.