Alps Electric K2000 Driver
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Alps Electric K2000 Driver
Stacked Programs Overview To this point, all of the programs we have created have used a single Oscillator-Filter-Output order.
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We've found plenty of interesting Alps Electric K2000 to do with a basic sound to create a 'whacked out' program. However, often a single Oscillator- to-Output stream will not give us enough variety to create the sound we or a pushy producer might require. In these instances, we will want to use 'layering', a technique that allows us to Alps Electric K2000 a number of independent patch 'pipes', in various combinations, to create a more complex patch than is possible Alps Electric K2000 a single patch layer.
In a plumbing system, the contents of a pipe's output is a combination of a number of water sources. A single pipe can be fed from pumps and other 'feeder' pipes.
Well, this paradigm does break down a little. First, unless too much amplitute is applied, a K's synthesis output seldom 'leaks'. And your neighbors will probably not spoil your program's output by flushing the toilet. However, there are some interesting parallels.
First, like a plumbing system, the Alps Electric K2000 of a synthesizer is continuous unless stopped or gated. Secondly, addition of a number of synthesis elements will result in a harmoically 'greater' output. Finally, the harmonic output of the synthesis 'pipe' will be in direct proportion to the amplitude of the input that you use. That was a nice little parable, but it does give us visualization tools to use when working with layering.
So, throughout the next several tutorials on layering techniques, Alps Electric K2000 be drinking from the plumbing paradigm sorry for the pun! However, they do require a good ear, and an understanding of how multiple audio signals interact.
We will experiment with some audio interaction in Alps Electric K2000 patch Alps Electric K2000, but we do need to understand some of the basics of patch layering on the K All of the programs we've created in previous tutorials have been single-layer programs. For the next few tutorials, we will be creating multiple-layer programs.
In this tutorial, we will be dealing only with 'standard', 3-layer-max programs.
When dealing with multi-layer programs, you will need to manipulate its content by adding, modifying and deleting layers. Again, remember that each of these layers is like one of the patches that we've created in earlier tutorials. Within the program editor, you have the following Alps Electric K2000 NewLyr New Layer This allows you to create a new, 'defaulted' Alps Electric K2000.
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Per the manual, this new layer Alps Electric K2000 the parameters of Program called 'Default Program'. Since this default layer is a good starting point for a basic layer since it doesn't have radical modulations or DSP functionsit is appropriate for creating a layer that is significantly different from existing layers.
Alps Electric K2000 DupLyr Duplicate Layer This option also creates a new layer, but loads it with the contents of the current layer the layer you are 'looking at' in the program editor. We will take a look at both of these types of programs in the patch runs.
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ImpLyr Import Layer Importing a layer simply allows you to 'grab' a layer from another program, and place it into the current program. As you develop a library of programs that Alps Electric K2000 often use, you will find a number of layers that are critical to your sound.
Instead of constantly recreating them, you can use the import function to quickly apply a layer to a patch you Alps Electric K2000 editing. DelLyr Alps Electric K2000 Layer Obviously, this simply removes the current layer from a program. You are prompted to verify the action, to make sure you don't delete a critical layer. However, layer deletion is a critical function, since you will often find yourself modifying an existing program by removing layers that are not applicable to the sound you want.